
THE WHITE WOLF OF THE LOKKEN MOUNTAIN

(- a story built on the Lokken Island by TeuTonic)


Requires: Bloodmoon and Tribunal

One year after the death of their beloved chieftain Wulfgar The White, the people of the Lokken island are still mourning their loss. In the Lokken castle rules Ragnar Fire Hair, Wulfar’s cruel and demanding stepbrother. 

Wulfgar The White’s family is shattered. His wife, Sigrid, is kept prisoner in the castle, as Ragnar needs to persuade her into marriage in order to become the rightful chieftain of Lokken. Wulfren, the son, is accused of being the one who has killed his father, and he hasn’t been seen since the day Wulfgar was slain. Laurenna, the daughter, is the only one who truly believes that her brother is innocent and alive. Banished from the castle by Ragnar, she now lives in her father’s hunting cottage on the mountainside behind the castle, where she can overlook her old home, and send signals to her mother in the castle tower.

Still, there is one thing that gives Laurenna and the Lokken people hope for the future: The big white wolf, who has been seen on the mountain ever since the day Wulfgar The White was killed. Instead of being hostile, this creature seems to be watching over the island, and some people claim that he has been sent to them by their Gods, to protect them from the evil that Ragnar has now brought upon this island

But, now the wolf is missing. The people fear that he might have been injured or even killed by poisoned arrows from Ragnar’s hunters. 

Will you find the wolf? Will you help Laurenna to solve the mystery of her father’s death? And will you be able to bring peace and happiness to the Lokken people?

This is the story line I have been working on since the beginning of the 2004. If you have heard about Lokken – the castle of the snowy mountains – you know that the setting is Bloodmoon, and that this enchanting island is created by TeuTonic, who contacted me in december 2003 and asked me to develop a quest mod for Lokken.

Once I had visited Lokken, I found the idea irresistable. This island was so beautifully created, this environment so enchanting, the npcs TeuTonic had already added were so full of life that I instantly fell in love with the whole environment. 

I hope you will do so, too!


 - Emma

emma9158@hotmail.com
emma@lovkullen.net

homesite: http://lovkullen.net/Emma/index.htm

Tips and spoilers: Visit my forum: http://forums.elricm.com/emma/index.php

NOTE: The current version of this mod may be found at: http://lovkullen.net/Emma/index.htm and http://forums.elricm.com/emma/index.php . If you have received this program from any other source it *may* not be the latest version.


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THIS MOD WILL GIVE YOU:

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- A main quest with approx. 20 hours playtime
- An enchanting island, a charming village and a castle that you may very well be able to consider as "your new home" once the storyline is completed
- Several side quests, many of them initiated only after the main quest is completed and based on random100. This way, you should be able to run into new situations and interact with the npcs on the island for a very long time to come. Help Borka to test new local mead, run errands for Granny Torunn, take care of domestic problems in the castle.
- Romance and friendship for both PC genders - and the first Bloodmoon wedding (optional).
- 96 new npc's, all of them with new dialog, 46 of them with brand-new heads (by me).
- almost 400 pages of new dialog.
- 5-6 optional companions (Please note: this is not a "companion-mod". Apart from shorter sequenses, you don't "have to" drag a companion with you, as in many of my other mods. But, once you have completed the main-quest, some of the npc's will be happy to follow you on your adventures - if you want them to do so.)

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NEW IN VER 2.0

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- choose between esp or esm file.
- eight new side quests - among them the chance to help Valkyriana and Hilde to a better life and another one that will give you a new kind of optional companion. Some quests are available from start, others once you have completed the main quest.
- sidequest journals have been properly named (something I should have done already in ver 1.0
- the Lokken children are talking and have new animations added.
- cured problem with 'advertisment' added to inventory already on prison ship.
- Lokken now has a special shipmaster in Fort Frostmoth.
- Hellena will give directions on how to find the way to the lighthouse.
- VE-fix by Peter/ps33 has been included. (Please note: some people are experiencing VE-related problems during the wedding ceremony. I haven't been able to fully cure this, but if you use "Vile Vampire Hider"-mod by Squid, available at Summit, you should be able to complete the wedding ceremony anyway. A new mod by ps33, Vampiric Illusion, is still in BETA-version when I'm writing this, but using it will also help you to overcome the 'vampire-wedding-problems'. This mod will soon be available on Summit.)
- new companion topic for restoring magicka.
- five lovely fairy tale books by Princess_Stomper has been added to the library and the trader. (previously an add-on to Lokken).
- Sonja and Stina will give the player 'snacks' once the main quest is completed (game original food that works with NOM).
- kiss animations by RX31 with scripting by The Other Felix added to Laurenna and Wulfren.
- companion scripts have been finetuned by CdCooley and include among other things a new 2-step warping behaviour, perfect for the Lokken terrain, and smart health potion usage.
- new voice greetings for Laurenna and Wulfren.
- added interactive dialog for the MW-family (add-on to Children of Morrowind, available on my site) and special greetings for Thief companion Constance (also available on my site).
- fixed up two topics in order to ensure that they cannot overwrite any Morrowind topics.

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NEW IN VER 2.1

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The children in Lokken now uses the bodymeshes and clothing meshes by Robert from Children of Morrowind 2. Some of the children faces also have newer texture versions.
The 'kiss-patch' is no longer needed for the first kiss for female characters.




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NO MAN IS AN ISLAND...

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...and it certainly takes many people with many different skills to make a mod like this. I have gone through all files included and tried to recapitulate which people have contributed, apart from me and TeuTonic. If I have left someone out, please understand that this has not been my intention! If your name should have been listed here, please contact me at: emma9158@hotmail.com, and I will update this readme-file. 

From A to Z:

426Hemi - snowbear- and snowwolf shields
Abot - for trouble-shooting, encouragement and valuable suggestions.
Ashton - (ver 2) for voice acting
Blith_Erring_Idio - for allowing me to keep the playtest files for ver 1 on Gamer's Roam's server - and for encouragement and support
Blockhead - for playtesting and trouble-shooting of ver 2.1
CanadianIce - for permission to use some of the MQB outfits in this mod (wedding dress and outfit for Anneliese).
CdCooley - (ver 2) for extensive trouble-shooting, for scripting help (including rework of companion scripts), playtesting and many valuable suggestions. A special thank to you for not only rescuing this version 2 but also the german version of White Wolf of Lokken by tracking down a fatal problem in the WIP. Neither this version of Lokken, nor the german version would have been finished without your help and never-failing support! 
Conager1 - playtesting, encouragement and valuable suggestions
Cyran0 - (ver 2) proofreading and correcting the additional text material for version 2.
Daduke - for the Sword of Kings (Kinslayer) and for the wedding rings.
DinkumThinkum - (ver 2) testing, encoragement, trouble-shooting and valuable suggestions
Dione_The_Breton - (ver 2) playtesting, encouragement and valuable suggestions
Doomsayer - (ver 2) for voice acting
Emberwolf - playtesting, encouragement and valuable suggestions
Iamadad - playtesting, encouragement and valuable suggestions
Gez - (ver 2) playtesting, encouragement and valuable suggestions
Grumpy - for playtesting and valuable suggestions, as well as for continuing friendship and encouragement. Would never have managed to complete the first version of this mod without the never-failing support from you and Miltiades! (R.I.P. my dear friend, bless your memory)
Kathryn - playtesting, encouragement and valuable suggestions
Lochnarus - alpha-playtesting, support and valuable suggestions
Maja - (ver 2) for voice acting
MentalElf - (ver 2) for scripting help, valuable suggestions and of course for the excellent TESFiles for mod packaging.
Mercurybard - (ver 2) for voice acting
Miltiades - for being my committed nit-picker and helping me with game balancing issues, as well as giving me encouragement and many valuable suggestions. Would never have been able to complete the first version of this mod without the never-failing support from you and Grumpy!
Monica21 - (ver 2) for playtesting, encouragement and valuable suggestions.
MotokiMO - reworked mesh for children's head.
Peter - (ver 2) for the VE-fix, for encouragement and support and many valuable suggestions.
Princess_Stomper - for the lovely fairytales, for encouragement and support. 
Proudfoot - PF_Extras weapons and armor.
Regan - (ver 2) reworked mesh for children's hair. 
Robeast1965 - playtesting, encouragement and valuable suggestions. On top of that, also the demanding and not enviable task of proofreading and correcting almost 400 PAGES of my lousy swedish-english. Thank you, my friend!
Robert - meshes for children bodies and children clothes - from Children of Morrowind 2.
RX31 - (ver 2) kissing- and dancing animations.
Skullhunter - for creating Thorjan Bjorg's magnificient warhammer
Sunsi - playtesting, encouragement and valuable suggestions
Straydog - playtesting, encouragement and valuable suggestions
Tamandra - playtesting, extensive trouble-shooting, encouragement and valuable suggestions
TextureFreak -  for the Nordic Trees and the wonderful white wolf, as well as support and many valuable suggestions.
The Other Felix - For helping me re-working the scripts you have made for Laura to fit the Lokken companions, for friendship and for many valuable suggestions. Also for allowing me to use the BM-Extras items in Lokken.
TheSiriusSnape - reworked mesh for children's hair.
ThommyKhajiit - Wolverene outfit
Thread_Whisperer - for extensive encouragement and support and for helping me go through and trouble-shooting the esp-file. Also many thanks for letting me have a forum on your site!
Tmartin827 - (ver 2) playtesting, encouragement and valuable suggestions
WizBang - Bows and Quivers
Vorwoda_The_Black - for various script-suggestions, as well as encouragement and support.
Zyndaar - For the beautiful bows, and especially for Zeke Traeff's magical gnarled longbow. (Zyndaar's forum: http://rethan-manor.net/Rethan-Forum/forums/phpBB2/viewforum.php?f=19)
Zyndaar and Hellwolf - for the Death Dealer Helmet (Mad Bull's Helmet)

Heads and hairs:

Many of the heads are made by me specifically for this mod. The rest of the heads are made by the following artists:
Arathrax
Astarsis
CanadianIce
DonSalus
Eternum
Gorg
Rhedd
Severian
Zuldazug


I would like to add my very special thanks to the one who has probably spent even more time than I in Lokken: TeuTonic, the creator of the Lokken Island. Thank you for creating this breath-taking masterpiece of landscaping and for letting me work on it. So much of this mod is yours, including the first corner-stones for the story-line. I was so glad when you told me how much you enjoyed the original version of White Wolf of Lokken, and I hope you will enjoy this version even more once you have the opportunity to play it.


I would also like to add my very special thanks to each and everyone in the MW community who have e-mailed and PMd me or posted in the various WIP-threads for the original version of this mod, and thereby added so much inspiration and encouragement and support. Thank you all!

- Emma




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INSTALLATION IMPORTANT!!! PLEASE READ!!!

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ALWAYS MAKE A SAFETY COPY OF YOUR SAVED GAME BEFORE ADDING OR UPGRADING ANY MOD, THIS ONE INCLUDED!!!!


Just UnZip to your Morrowind-library. 

An alternate way to proceed, which I personally prefere, is this:
Create a subfolder on your desktop.
Unzip the mod to the sub-folder. Doubleclick on the sub-folder.
Inside, you will find one meshes folder, one textures folder, one icons folder and an esp-file.
Take the meshes folder and DROP it into your Morrowind datafiles directory. It will automatically MERGE with your existing meshes folder (which will guarantee that all meshes ends up at the exactly correct places). You will get a message concerning this from the computer, say OK. 
Now, take the textures folder and DROP it into you Morrowind datafiles directory.
Now, do the same with the Icons folder.
Finally, place the esp-file in your Morrowind datafiles directory.



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COMPATIBILITY

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Three known conflicts with other mods: 
"The Knights of Darkness", "Haunted Bridge" and "Inn of the whispering wood".
The Lokken Island affects the cells -17, 20 -- -17, 23, which I have been told are attractive areas for Solstheim mods.

Please note that Lokken no longer conflicts with "Ald-Vendras-Vogar Complete". 
As for compatibility with Korana's Solstheim Castle, there is a compatibility patch included in her mod.
 

If you are using Giants and/or Blood&Gore, and these mods are "newer" than this mod (i.e. listed below White Wolf of Lokken in the Data Files section where you choose plugins for your gameplay), some minor companion-functions in this mod won't work as supposed. The companions will not automatically switch from marksman to melee weapon when in close combat, and each time they use intervention, they will scream "Attack!" once as they reach the temple. To fix this, just open this mod in TESCS and save it without doing any changes. This will make this mod "newer" than the other ones (as the companions voice entries are filtered for their ID-names, this mod won't cause any conflicts in Giants or Blood&Gore).

A VE-fix by Peter/ps33 has been included in this version. Please note: some people are experiencing VE-related problems during the wedding ceremony. I haven't been able to fully cure this, but if you use "Vile Vampire Hider"-mod by Squid, available at Summit, you should be able to complete the wedding ceremony anyway. A new mod by ps33, Vampiric Illusion, is still in BETA-version when I'm writing this, but using it will also help you to overcome the 'vampire-wedding-problems'. This mod will soon be available on Summit.



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TROUBLE SHOOTING:

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INSTALLATION:

1) NPC HAVE AN EXCLAMATION-MARK INSTEAD OF A HEAD: This is a rather common problem. When you unzipped the files, they ended up
inside a folder in your data files section, right? (This happens now and then, as far as I know it's because you use an US/british version of Windows while I use a scandinavian). And then you tried to drag each texture and
meshes manually into their right folders?
What you should do is following the suggestions for manual installation in the installation-section of this mod.


GAME PLAYING:

1) When flying over the ocean together with a companion, you will of course sometimes be attacked by cliff racers. They will fight them, but after the fight they might be standing in the air, waving their weapon, refusing to following you. This is caused by the angry slaughter fishes in the water below; they want to fight them, but can't determine their positions. You can either go down and start fighting them, yourself, and they will follow you. Or you can use the telepathy ring, to make them stop fighting and instead follow you.

2) If something should happen with the "companion sharing" option, you can always get it back by telling the companions that you want to be alone for a while. When you ask them to join you again, companion sharing will automatically be added. (PLEASE NOTE: during mainquest, companion sharing is sometimes scripted to be disabled and will show up again later).

3) Sometimes, it happens that companions act odd after teleporting; they start shaking and won't follow. It's generally triggered by that you have either started to teleport yourself or started to teleport another companion before the companion has actually left the area.
In the Lokken companion scripts, CdCooley has included a fix for this.
Should you still run into problems, there is a well working "cure" for this (suggested by Peter): 
Ingame, open the console and click on the companion so that his ID-name shows up at the top of the console. Type:
StartCombat player
This will most likely be enough - your companion won't attack you, just start to behave normal again. Should your companion actually attack you, just call up the console again and type:
StopCombat. 

4) PLEASE NOTE: If you are separated from a companion for more than 72 game hours, the Morrowing original 72 game hours-bug will be executed, and the companion's skills will be reset back to initial value. In this mod, you can fix this by asking the companions about their current skills. This will cure the problem.
The telepathy ring is also affected by the Morrowind 72 game hours bug. I.e. if you have been separated from one of your companions for more than 72 game hours, the ring will consider him/her as "dead". But as soon as you meet the companion again, the telepathy ring will also start to function. 

6) Companions can only use recall to outdoor locations, (and to a few specific pre-determined interior locations). If you ask them to cast recall to an interior location, you will simply get a message that they are unable to do so.
The recallsystem - by The Other Felix - generally works very well, but there is one situation where you will run into problems: if you tell your companion to teleport away from you and then ask him/her to join you again, while you are still in the cell where he/she left you, he/she will be partly "buried" in the ground on arrival. If this should happen, simply leave the companion, go to another cell, use the telepathy ring and decide another meeting point. He/she will show up there, and everything will be fine.
In order to be sure that your companion is able to follow you when you cast recall or intervention spells, you must give him/her recall- and intervention items, like rings, amulets or scrolls.


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Uploading etc:

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The main home of this mod is on my site, http://lovkullen.net/Emma/index.htm and my forums, http://forums.elricm.com/emma/index.php. 

Should something happen so that the mod is no longer available on the net, I do want you to try and contact me. In case you have been unable to reach me for more than two months, please feel free to upload this mod IN ITS CURRENT STATE to ONE of the public Morrowind download sites. Please send me an e-mail or PM to notify on this! 

Please do not upload any altered versions of this mod anywhere without my knowledge and agreement!


- Emma

 


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Contact me at: emma9158@hotmail.com, emma@lovkullen.net
Web-site: http://lovkullen.net/Emma/index.htm
Forum: http://forums.elricm.com/emma/index.php

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