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Capucine's Aquamer Race v1.1
BY Capucine (Capucine_II@Hotmail.com)
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INDEX:

-> Requirements
-> Updates
-> About this mod
-> Installation
-> Known Bugs & Issues
-> Credits & Usage

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REQUIREMENTS:
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Unofficial Oblivion Patch (for custom race fix) http://www.tesnexus.com/downloads/file.php?id=5296
Rens Beauty Pack (for hair meshes) http://www.tesnexus.com/downloads/file.php?id=4431
Corean Mod (for hair meshes) http://www.tesnexus.com/downloads/file.php?id=15568
Throttlekittys Hair Pack 01 (for hair meshes) http://www.tesnexus.com/downloads/file.php?id=14454
MaleBodyReplacerV4 http://www.tesnexus.com/downloads/file.php?id=14942
FemaleBodyReplacerV12 http://www.tesnexus.com/downloads/file.php?id=15624
OR
Female EyeCandy Body Replacer http://www.tesnexus.com/downloads/file.php?id=10171
OR
TeamFF Fantasy Figures Base http://www.tesnexus.com/downloads/file.php?id=12073

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Updates:
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v1.1 04/May/08: Thanks to AlienSlof and Spike4072 a tailed version has been added. You have the choice of a tail with or without jewelry, jewelry-free tail is installed by default, jeweled tail is in the extra files\tailed version\jeweled tail mesh folder. AlienSlof has also added a little race description and fixed their voice. Also added is a facial tattoo in a handful of colours which are set up to be applied through the age slider. I'm not entirely happy with how they look or their implementation so they're an optional thing. I've also included the head fins from Marsh-Brother's Blue Crest resource.

v1 02/April/08: Initial release.

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ABOUT THIS MOD:
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This mod adds a playable race of Aquatic Elves to the game. I won't try to write a lore background as my writing is quite, quite rubbish, but I like to think they're the result of the forbidden love between an extremely lonely elf and an unusually compliant slaughterfish.:P
The race uses high resolution (2048x2048) body textures that are mottled, veiny, scaled and moist. They have gills, so obviously they can breathe underwater, and possess a slight resistance to fire but a weakness to ice which I think is logicial. I wanted to give them the ability to regenerate health while in water like the Grummites and Baliwogs in Shivering Isles do but I don't know how to make the amount healed dynamic - either a percentage of the amount of health your character has or a spell than increased in power as you level up. My CS skills extend only to editing races I'm afraid :( I have made a couple of sets of eyes, one with a fish-like iris, and one pearl, with lots of choices of colours. The race uses hair from three excellent mods: Ren's Beauty Pack, Corean Mod, and Throttlekittys Hair Pack 01 but you will need to download these seperately. (links in Requirements section). They also use recolourable Argonian fins but I like them better with hair so I didn't persue retexturing them. Hair also has the nifty side effect of covering up the terrible UV mapping of the head mesh :P

I hope you enjoy.

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INSTALLATION:
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Extract archive with 7zip or WinRar

Pop the meshes and textures folders and .esp files into ...\Oblivion\Data
Users of Robert's Female Body Replacer and Fantasy Figures: put the textures folder from within your respective folder into ...\Oblivion\Data and activate Capucine's Aquamer Race.esp in your launcher.

Exnem users: put the textures folder from within the Exnem folder into ...\Oblivion\Data and activate Capucine's Aquamer Race - exnem.esp in your launcher. Exnem's body mod uses a seperate hand texture so a different .esp is needed.

If you would like your Aquamer to have a dinky little tail, just swap in an .esp from the extra files\tailed version.

If you want the facial tatoos, pop the textures folder from within the \extra files\age map face tattoos folder into ...\Oblivion\Data

Use of Wrye Bash's 'Bashed Patch' feature is suggested to merge this mod with other race mods you might have.

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KNOWN ISSUES OR BUGS:
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The original stock bodies are not supported right now so you're going to encounter problems if you're not using a body replacer. List of supported body replacers up in the Requirements segment.

The texture for Exnem's EyeCandy body has dodgy seams at the ankle and on the top side of the arms and other issues I'm not happy with. It'll probably stay that way as I do not get on with this mesh. >:(

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CREDITS & USAGE:
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Thanks go to you, you talented modders!
Base for head and body textures: Robert (http://www.tesnexus.com/modules/members/index.php?id=133829)
Head mesh: Ren (http://www.tesnexus.com/modules/members/index.php?id=120929)
Male normal map musculature: Breeze582000 (http://www.tesnexus.com/modules/members/index.php?id=245234)
Merged teeth and mouth meshes: scanti (http://www.tesnexus.com/modules/members/index.php?id=120518)
Original tail by Spike4072: http://www.shsforums.net/index.php?autocom=downloads&showfile=339
Fin and jewelry added to tail by AlienSlof (http://www.slofshive.co.uk)
Blue Crest hair: Blackwood/Marsh-Brother (http://www.tesnexus.com/downloads/file.php?id=16599)

You are free to use textures from this mod without contacting me first, as long as proper credit is given. Translations are welcome.

If you have any obscenities you want to throw my way, contact me at Capucine_II@Hotmail.com. I will treasure each and every one.
